Use this instead of AudioBuffer to share additional signalling regards the state and usage of the data in the buffer.
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#include <SignalBuffer.h>
Use this instead of AudioBuffer to share additional signalling regards the state and usage of the data in the buffer.
◆ SignalBuffer() [1/2]
| krotos::SignalBuffer::SignalBuffer |
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float *const * | dataToReferTo, |
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int | numChannelsToUse, |
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int | numSamples ) |
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inline |
◆ SignalBuffer() [2/2]
| krotos::SignalBuffer::SignalBuffer |
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AudioBuffer< float > & | bufferToReferTo | ) |
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inline |
◆ isFinalValidBuffer()
| bool krotos::SignalBuffer::isFinalValidBuffer |
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inline |
◆ setFinalValidBufferFlag()
| void krotos::SignalBuffer::setFinalValidBufferFlag |
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bool | finalValidBuffer | ) |
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inline |
◆ m_isFinalvalidBuffer
| bool krotos::SignalBuffer::m_isFinalvalidBuffer {false} |
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private |
The documentation for this class was generated from the following file: